Corrupted Amazon: reduced Wyrmshot speed, increased its durationĮndgame Dungeons Inquisitor of the Triune. Removed guaranteed boss spawner before boss arena in T10. Each stat can be re-rolled at any time by cubing the charm with the corresponding perfect gem. The charm has a unique mechanism which allows the player to select the stat they want within a stat group, for example:. Can be created by assembling the design and all 6 tenets obtained from minibosses. Total of 6 Tenets: Vigor, Wisdom, Judgement, Conflict, Harmony & Restraint. New quest items which can be obtained directly from treasure boxes or from tenet designs (which are also obtained from treasure boxes). Only magical/rare/crafted/unique Sacred items and amulets/rings can be corrupted. These crystals allow corrupting items, which will potentially add powerful stats, do nothing or ruin it for good!. Implemented a new item corruption system. Corrupted Shards & Corrupted Crystals (new cube currency). Can contain several different items, such as:. The higher the rune you choose to use for unlocking, the better the potential rewards. New Scosglen-only reward, requires an enhanced rune and two crystals to open. Drop Treasure of Fiacla Gear when killed. 6 new minibosses, with one representing each druid tree. Aura makes nearby enemies more resistant to all damage (aura carries to miniboss). New rare mob that spawns a random Corrupted Druid when killed. Sapling Guard: reduced magic absorb from 50% to 25%. Increased frequency of Fauzt-specific rune drops. Slightly increased jewelry/shrine drops. (Level Challenge version remains unchanged). 30% overall gain in enemies spawning areas. Improved visibility and environmental details. Act 5 Veteran Zones: reduced experience by 20%Įndgame Quests Nephalem Rifts Tran Athulua. Caldeum: Fixed some tiles issues and inconsistencies. Navi (Baal Wave 3): increased frozen apparition nova damage by 40%, halved cast frequency. Removed most Superunique minions in the story areas. Bosses which used to reduce your base block chance will now reduce your maximum block chance instead. Reduced rune drops in locations with rune bias (Fauztinville, Scosglen, Torajan Jungles), but increased everywhere else (including progression). Changed durability and ammunition notifications to static HUD display notifications, instead of push notifications.
Fixed a bug that caused Soulstealer bosses to heal to full life when killing a player using whirlwind-like skills. Skills no longer cost mana to cast in town.